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Old 07-30-2009, 05:39 PM
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Cobster Cobster is offline
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Default New Animation featuring the Most Difficult Drawing Ever!!!!

Here (1.92mb) is my latest animation test presented for critique. It builds on the issues and lessons learnt from my last animation (see this thread). These being turning objects in space and giving life to an inanimate object. I also wanted to see if I could animate in perspective and followed Richard Williams' advice in his Animator's Survival Kit.

As I say in the title of this thread, it features the most difficult drawing ever which is the extreme where the box turns to look over his right shoulder. I got the idea to do this animation test from following this page of the Karmatoons drawing tutorials and finding it so difficult to draw that twisted box from memory.

So I'm looking forward to your comments and critiques.

Cheers,
Claire.
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Old 08-06-2009, 06:51 PM
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Jabberwocky Jabberwocky is offline
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Incidentally, I was animating a bunny character today, falling in screen, squashing, overshooting and settling into a neutral pose. Applied bouncing ball. I couldn't really get it to work perfectly before remembering what Richard Williams wrote - a little contact pose before the squash helps it read better. And this is just me but it appears to me as though you have one or two frames too many while the box is in the air, or maybe they're spaced a little too evenly. Perhaps if you used five frames for the non-contact poses instead of seven and spaced the three frames forming the arc's pinnacle a little closer together?
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Old 08-11-2009, 04:44 AM
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Thanks Jaberwocky, I'll try going down to five frames first as someone else has commented on the timing. I'll try and post the results this weekend.

Thanks again,
Claire.
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