AWN Forums
 

Go Back   AWN Forums > General AWN Forums > The Business of Animation

Reply
 
Thread Tools Display Modes
  #1  
Old 06-04-2004, 02:29 AM
appliedgravity appliedgravity is offline
Junior Member
 
Join Date: Mar 2004
Location: Singapore, US
Posts: 16
Send a message via AIM to appliedgravity Send a message via MSN to appliedgravity Send a message via Yahoo to appliedgravity Send a message via Skype™ to appliedgravity
Question Animation Movie Production

hey all,
My company is planing to take up a complete film production (animation - 100minute)

basically we are producing it and a us company is marketing it.

what could be possible reasons for failure ?

just thought to ask.

cheers
satya
Reply With Quote
  #2  
Old 06-04-2004, 10:02 AM
Ed_Gavin Ed_Gavin is offline
Moderator
 
Join Date: Sep 2003
Location: near Sarasota Florida
Posts: 440
Default

Quote:
Originally Posted by appliedgravity
what could be possible reasons for failure ?
I'll start...
  • Bad story
  • Characters with no appeal
  • Low production quality
  • From a company stand point putting all your eggs in one basket and it fails ala Final Fantasy and Square Soft
Reply With Quote
  #3  
Old 06-04-2004, 02:10 PM
Graphiteman's Avatar
Graphiteman Graphiteman is offline
Senior Member
 
Join Date: Feb 2003
Location: Surrey BC Canada
Posts: 1,428
Send a message via MSN to Graphiteman
Default

-Too many chefs
-noncreatives not giving room to creatives
-creatives getting caught up in technical aspects only
-not being true to ones vision
-allowing marketing and trends to wag the dog.

P.S- "successful" to me doesn't always mean big box office and failure deosn't always mean a "bomb".
Reply With Quote
  #4  
Old 06-04-2004, 02:24 PM
Daniel Poeira's Avatar
Daniel Poeira Daniel Poeira is offline
Senior Member
 
Join Date: Aug 2002
Location: Belo Horizonte, Brazil
Posts: 1,515
Send a message via ICQ to Daniel Poeira
Default

Make cute characters with nive toys and you'll be fine. It worked for the Powerpuff Girls...

I strongly recommend this article:

http://www.wired.com/wired/archive/1...w=wn_tophead_3

Specially where Brad Bird talks about why he decided to work at Pixar. I think it's very important in a full-feature movie that ONE person answer for the whole concept.
__________________
danielpoeira.org
Reply With Quote
  #5  
Old 06-04-2004, 03:02 PM
siouxfire siouxfire is offline
Member
 
Join Date: Mar 2004
Location: Prague, Czech Republic
Posts: 69
Smile Tick Tock Time

Appliedgravity, that's a daring venture. I agree with all the previous comments. (Daniel, thanks for the link to the great article) From a very, very dark experience some years back I'd also say time can be a difficult factor to pin down. Don't be too optimistic about how quickly you can work because whatever you plan, you can always use more time. This leads to bloating budgets or starving animators, neither of which are good.

I have to say this because 100 minutes seems like a lot. I think most of the major animated movies of late have been between 65-85 minutes. Anyhow, I wish you the best of luck and hope to see the result.
Reply With Quote
  #6  
Old 06-19-2004, 12:35 AM
prem prem is offline
Junior Member
 
Join Date: Jun 2004
Location: india
Posts: 4
Default Animation Movie Production

I think
some points are to make success move,
1. good story
2. way of present the story
3. good production (3d or 2d animation or live action film)

prem
Reply With Quote
  #7  
Old 06-19-2004, 02:36 PM
abvox's Avatar
abvox abvox is offline
Member
 
Join Date: Jun 2004
Location: SouthEast US
Posts: 31
Default

You can have the most beautiful animation in the world with the best story ever written...

But if your voice acting sucks, you're outta luck.

Same goes for your sound track and sound effects.

In other words, the big picture has to balance, and all elements need to compliment one another.

Good luck!

ab
__________________
abvox: Voice and Sound Design Services
abVoices.com
Reply With Quote
  #8  
Old 06-30-2004, 08:56 AM
appliedgravity appliedgravity is offline
Junior Member
 
Join Date: Mar 2004
Location: Singapore, US
Posts: 16
Send a message via AIM to appliedgravity Send a message via MSN to appliedgravity Send a message via Yahoo to appliedgravity Send a message via Skype™ to appliedgravity
Thumbs up thank you

hello all,

thank you for the awsome comments.


i reallly appreciate it.

regards
AG Team
Reply With Quote
  #9  
Old 06-30-2004, 09:08 AM
Wade K's Avatar
Wade K Wade K is offline
Senior Member
 
Join Date: Apr 2004
Location: Montreal, Quebec, Canada
Posts: 571
Default

Hey Satya,

I just noticed you are from Hyderabad. Do I know you possibly? I know Satya is not an uncommon name in Andar Pradesh, but I thought I would give it a try. I was living in Hyderabad last year, working for Dataquest. Yes, I was the Canadian white guy, directing the Hosehounds animation (I say that because white folk were somewhat of a rarity in Hyderabad, and when there was one working in animation, all the animation studios would come to know about it).

Anyways, just curious.

To answer your question, you want a story that will be marketable throughout the world, and not just the country you live in, in order to be a success. When I was living in Cochin, I had a disagreememnt with the studio owners, as they wanted to produce a series based on a Malayalam comic strip (and a poor one, I might add). There was no way that they/I could sell it internationally, and thus, we would never make the production costs back. You need to think of the same thing.

Cheers

Wade
__________________
"Don't want to end up a cartoon in a cartoon graveyard" - Paul Simon
Reply With Quote
  #10  
Old 06-30-2004, 09:12 AM
appliedgravity appliedgravity is offline
Junior Member
 
Join Date: Mar 2004
Location: Singapore, US
Posts: 16
Send a message via AIM to appliedgravity Send a message via MSN to appliedgravity Send a message via Yahoo to appliedgravity Send a message via Skype™ to appliedgravity
Thumbs up thanx wade

hey wade,

thanx for the comments. i am from WDI and have lived here for very short time. This is my new venture with front end office in NZ.

Thanx for the inputs and the comments.

keep in touch
satya
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Disney Feature Animation; Recommended Reading omnigon The Animation Cafe 11 03-22-2009 09:29 PM
Animation Co-op NEWS (October 12th, 2005) Kevin_Geiger The Animation Co-op 3 10-14-2005 03:29 AM
Support The Animation Co-op... by watching a movie! Kevin_Geiger The Animation Co-op 0 09-17-2005 11:35 PM
Japanese animation industry Brad Gerst The Animation Cafe 74 06-16-2005 11:28 AM
Big, bigger and biggest for new British animation print magazine to launch in spring Muppet2004 The Animation Cafe 3 12-22-2004 05:19 PM


All times are GMT -5. The time now is 04:45 PM.


Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© AWN, Inc.